Dec 08, 2006, 07:03 AM // 07:03
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#21
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Krytan Explorer
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Quote:
Originally Posted by Shinto Sharingan
Okay, here's my two cents...
Maybe instead of being a relentless, repetetive, monotonous farmer who helps to drain areas of their loot, you should try to be a more well-rounded player by:
-Working toward some prestigious title.
-Trying out PvP.
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LMAO, i got r6 and im heading to a presitgeous title, my tiger <3 pitty bout HA Nerf (6man)
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Dec 08, 2006, 07:07 AM // 07:07
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#22
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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meh I farm when I'm a few K short of what I want, otherwise I just play like a normal GW addict, and I love to PvP soo much fun hitting that guy with Reaper's Sweep for about a 100 damage then hitting him again with Chilling Victory then dancing on his body.. Enjoy Reaper's Sweep while it lasts guy, it's got a nerf laser on it >.<.. Anyway, I hope Anet gives us better quest rewards, like 1-2k for the harder quests.
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Dec 08, 2006, 07:10 AM // 07:10
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#23
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Academy Page
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I'm not too sure about these stats either.
"In fact, our statistics show that 50% of all active accounts have fewer than 10 platinum pieces, and 75% of all active accounts have fewer than 20 platinum pieces. So when we make small tweaks here and there to keep the economy under control, please understand that we’re not trying to make the game harder for the average player. We work hard to understand how normal players play and how extreme players play, and then find just the minimal changes necessary to keep the economy healthy and fair."
Are they looking at the entire account as in storage as well? I'm sure a lot of the players have invested their wealth in 15k armor, ectos. , rubies, sapphire, etc.
It's like saying I only have 10 bucks by looking only at my wallet. Or that I only have 10 bucks even though I own a mansion and a nice car and most of my money are in stocks.
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Dec 08, 2006, 07:51 AM // 07:51
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#24
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Academy Page
Join Date: Aug 2006
Guild: Order Of The Purple Phoenix
Profession: E/R
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Quote:
Originally Posted by MerLock
What about items for Fow armor? Will the shards and ecto ever become affordable for the average player? I think most of the ecto/shards are in the hands of the wealthy who farmed and gained wealth well beyound what the average player could.
So is A.net doing anything about that? Seems to me that ecto prices are just going up because it's harder to farm them now. As if they weren't expensive enough before.
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Quite frankly, FoW/Vabbian armor sets are prestigue armor. Most casual players wont ever get these. These are mostly for the extreme pve players who do make enough in a week to buy a few ectos/gems/shards or have them drop in places like FoW/UW. Casual players generally wont go to these places on a regular basis to get ectos, let alone the armor itself. I have Vabbian armor on my elem and it cost me nearly 200k when gems were 2-3k cheaper then they are now, but I'm also not a casual player. I dont farm exclusively and not to any magnitude, but I do alot of missions that give money, and that all adds up quickly. I spent a week and got 100% of elona mapped. All in all, I probably got 200k worth of drops, so it all balanced out. Anyway, to get my vabbian set, I had 125k saved up. The rest came from materials I had saved for other things and a few weapons I was saving for a rainy day. Alot of strategy goes into the processes you use to obtain higher prestigue items. Things like, save diamonds now to use them when the next expansion comes out, or buy keys to have chances at chests for really good items.
But in general response, FoW/Vabbian are prestigue armors for extreme players moreso then for casual players. If a casual player wants something more then basic armor sets, 15k armors are available across the map that dont require the expensive materials. They simply require the cash and a few inexpensive materials.
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Dec 08, 2006, 08:22 AM // 08:22
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#25
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Play the game you want.
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Dec 08, 2006, 08:37 AM // 08:37
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#26
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Shinto Sharingan
Okay, here's my two cents...
1-Maybe instead of being a relentless, repetetive, monotonous farmer who helps to drain areas of their loot, you should try to be a more well-rounded player by:
2-Playing the game and exploring.
3-Playing elite missions and challenge missions.
4-Working toward some prestigious title.
5-Trying out PvP.
6-Starting a new character of a new profession---try new things, you may find that you like it.
7-Or, I dunno, making good friends and having fun with them!
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ok heres a few answers to you. i numbered them easily answer them for you.
1. No one else effects what drops you get. unless you are in a group of people who have farmed alot. each time you enter a zone YOU alone effect your drops. yes its been said by anet.
2. most people have been there done that. they get bored of doing that.
3 . see number 2
4. most titles cost lots of money, hmm where do you think people get that.
5. see number 2
6. see number 2
7. maybe they already have all the friends they wish to make.
now im not gonna tell you to do anything or how to play the game, im just gonna say enjoy the game the way you want to, and let people enjoy there game they want to. just beacuse you dont like farming, its quite obvious others do, and no it dont effect you except by making things more availiable and yes cheaper.
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Dec 08, 2006, 10:33 AM // 10:33
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#27
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Krytan Explorer
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you'd of thought reducing gold and killing farming would encourage casual players to ebay gold not the other way around.
another person on another thread said it perfectly when they said why should the guy who plays 5 hours a week have the same wealth and weapons as a player who plays 5 hours a day
if someone wants to grind to become rich then why not let them since the rich/poor devide is gettng bigger every day with the way the game is now
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Dec 08, 2006, 12:40 PM // 12:40
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#28
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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LOL my biggest problems with the so called rich....those with over 1 or 2 million is that most of them either got it by BUYING ebay gold or buying Ectos when the merchants were reset.. I have no problem with someone that has 1-2 million gold it can be gotten thru normal play....BUT anything much over that has been gotten either thru a glitch in the system or thru dishonest means. (dishonest = buying uberleet weapons from noob and selling for 100k +xxx ecto even if its not wrong its still "dishonest") I have been playing for almost a year and have 150-200k gold...I doubt that I have seen over 1 million gold coins drop from all of the mobs I have killed so even if I were to save every gold piece I would still have way less than 1 million gold and nothing but collectors armor and weapons..which i doubt if any does...maybe this is a rant and i deserve(sp) some flames but just felt like adding my 2 cents worth to the mix :P
Coridan A
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Dec 08, 2006, 01:30 PM // 13:30
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#29
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Ascalonian Squire
Join Date: Nov 2005
Profession: N/Me
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Quote:
Originally Posted by You just got tomahawked
This is an honest non confrontational question intended for Gaile Gray. This is an honest question and not being facetious. This is also not a trick question. Does Anet want us to just play through the story and then drop the game or do they want us to just get what we need and then play it casually or do they want us to farm and get R14 hero and all that?
If Gaile could answer this I'd be happy person.
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Ok this thread actually made me laugh for a few reasons. I'm looking at the DOA thread that is about 1500 responses from players and no real response from Anet/NcSoft maybe I missed it. However am I to believe that Gaile Gray is suppose to respond to you on a matter that has been brought up before and responded to before. I just don't see it happening - But hey you made me laugh this morning so I give you points for that. Also why not take the question directly to GG instead of putting it on the board. I'm sure in Guildwars support area there is a way to ask a question and one day get a response. Granted it may be a generic response but a response none the less.
Take Care..
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Dec 08, 2006, 02:05 PM // 14:05
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#30
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by led-zep
you'd of thought reducing gold and killing farming would encourage casual players to ebay gold not the other way around.
another person on another thread said it perfectly when they said why should the guy who plays 5 hours a week have the same wealth and weapons as a player who plays 5 hours a day
if someone wants to grind to become rich then why not let them since the rich/poor devide is gettng bigger every day with the way the game is now
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lol, sounds like someone that remembers the old days of taking your turns for the day on Trade Wars :-)
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Dec 08, 2006, 02:38 PM // 14:38
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#31
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by MerLock
What about items for Fow armor? Will the shards and ecto ever become affordable for the average player? I think most of the ecto/shards are in the hands of the wealthy who farmed and gained wealth well beyound what the average player could.
So is A.net doing anything about that? Seems to me that ecto prices are just going up because it's harder to farm them now. As if they weren't expensive enough before.
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I think FoW is designed to be beyond the average player. Its designed to player with some dedication.
A non-average player will farm, trade, and find a way to get the materials. The more hardcore will get it faster.
Me, Im making a FoW set for my ranger, and i wont be done for months. Will I finish? Yes. Am I an average player? Hardly. I have a friend making a FoW set for his Dervish and he's about 75% done with materials already.
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Dec 08, 2006, 02:59 PM // 14:59
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#32
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by lyra_song
I think FoW is designed to be beyond the average player. Its designed to player with some dedication.
A non-average player will farm, trade, and find a way to get the materials. The more hardcore will get it faster.
Me, Im making a FoW set for my ranger, and i wont be done for months. Will I finish? Yes. Am I an average player? Hardly. I have a friend making a FoW set for his Dervish and he's about 75% done with materials already.
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Anet don't mind farming so long as your gold is sunk. FoW armour is the best available sink which removes over a million+ gold from the economy keeping prices stable and prevents inflation. However if you start a botting frenzy or a farming team in an Eastern Asian country with a dozen kids farming it to be sold on Ebay it only adds to the economic circular flow of income. Then prices rise and everything half-decent becomes 100k+ and casual players (the target market of Guild Wars) lose out.
If you enjoy farming and it makes you buy the upcoming chapters, more slots, UAX packs then so-be-it I guess. Just don't violate the EULA and give yourself an unfair advantage.
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Dec 08, 2006, 03:58 PM // 15:58
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#33
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Frost Gate Guardian
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First, the quote from Mike O'Brien is quite old and actually pre-dates Factions or Nightfall. However. it does contain a great deal of insight into how Anet has "tweaked" gameplay. Of interest is the information relating to percentages of player having 10, 20, or more plat. To me, it reveals that a huge percentage of the player base is less interested in trophy hunting (titles, hard to get items, etc.) and a great deal more interested in having fun killing monsters as they progress through the story-line.
It is also insightful that Anet has based many gameplay changes on the "extreme player" vs. the "normal player". In fact, there is a good probability that the design of Factions, Nightfall, and future chapters, was and will be heavily influenced by these two groups of players. Given that the huge percentage of players (75% of active accounts) have only a minimum of gold, it is a safe bet that there is a similar ratio between normal and extreme players. However, Anet seems to continually be "tweaking" the game in favor of the extreme players which has not contributed to a "healthy and fair" economy.
The extreme player enters each Chapter with:
A) More gold
B) Better equipped characters (armor, skills, weapons, etc)
C) Much greater knowledge of the overall game
Such being the case, the extreme players will totally rape each Chapter unless Anet responds by making the game tougher and providing "elite" areas which are tailored for the extreme players. As a result, the overall gameplay (simply killing monsters to advance through the game) has become much more difficult for the normal player. The expression of normal players in these forums that the game has become more frustrating than fun supports the notion that the game has shifted more towards the extreme player.
How you choose to play the game is entirely up to you, as a normal player or an extreme player. If you choose be a normal player, it's likely you'll find the game frustrating and quit. If you choose to become an extreme player, be prepared to live and breath GW so that you can beat anything the game has to offer with ease and become part of the 25% that has the wealth. It's pretty obvious that Anet has supported the latter.
Last edited by Pro-Monk; Dec 08, 2006 at 04:06 PM // 16:06..
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Dec 08, 2006, 04:43 PM // 16:43
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#34
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Underworld Spelunker
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Quote:
Originally Posted by Pro-Monk
It is also insightful that Anet has based many gameplay changes on the "extreme player" vs. the "normal player". In fact, there is a good probability that the design of Factions, Nightfall, and future chapters, was and will be heavily influenced by these two groups of players. Given that the huge percentage of players (75% of active accounts) have only a minimum of gold, it is a safe bet that there is a similar ratio between normal and extreme players. However, Anet seems to continually be "tweaking" the game in favor of the extreme players which has not contributed to a "healthy and fair" economy.
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actually the game seems headed (in my opinion) in the opposite casual player direction which makes me happy even though my hours/items might put me into your extreme class.
Anet is finally starting the step by step process to make game changes stated in an interview as GW came out.
guild halls used to be priced out of most hands due to sigil prices
runes before the rune trader were costly to prohibitive 500 gold for minors of all types to 60-75k sup vigor and 100k sup absorb and 5k-15k were common on needed popular runes of all classes
greens for cheap
dye trader?.....remember the pre trader prices?
i hope for a mod trader one day
it costs less now than it did before and i expect the cost of living to keep going down.
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Dec 08, 2006, 05:15 PM // 17:15
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#35
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Forge Runner
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Quote:
Originally Posted by Pro-Monk
Such being the case, the extreme players will totally rape each Chapter unless Anet responds by making the game tougher and providing "elite" areas which are tailored for the extreme players. As a result, the overall gameplay (simply killing monsters to advance through the game) has become much more difficult for the normal player. The expression of normal players in these forums that the game has become more frustrating than fun supports the notion that the game has shifted more towards the extreme player.
How you choose to play the game is entirely up to you, as a normal player or an extreme player. If you choose be a normal player, it's likely you'll find the game frustrating and quit. If you choose to become an extreme player, be prepared to live and breath GW so that you can beat anything the game has to offer with ease and become part of the 25% that has the wealth. It's pretty obvious that Anet has supported the latter.
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This is simply not true. Nightfall is currently by far the easiest of all campaigns. Prophecies may come through as somewhat easier, but it was also designed with a different set of skills in mind and most of it isn't level 20 content.
This is just complete defeatist attitude. If anything, the general opinion was, that NF campaign should have been harder. Dividng between normal and extreme player is a cop-out. GW is casual game. You can play the game casually. In WoW, you cannot do molten core unless you invest 6 months into the game. You. Can. Not. In GW, you can enter DoA right after you finish the campaign. And based on the players I met there, they had quite some success.
Of course, "i'm not hardcore and never will complete anything" is wrong attitude. The worst players in GW are the grinders. They grind their LB rank. They grind their money. They grind their sunspear rank. They grind runes. They grind equipment. But once put up with even slight challenge, they fall apart. They are simply using the wrong aproach in the game. And that is why they fail. But unfortunately, mindsets don't change. So yes, some quit game in frustration. But it's not the casual players.
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Dec 08, 2006, 05:22 PM // 17:22
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#36
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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We are waiting more then 1 year for you to fix this
double post, delete this one
sry
Last edited by Gregslot; Dec 08, 2006 at 05:25 PM // 17:25..
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Dec 08, 2006, 05:23 PM // 17:23
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#37
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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We are waiting more then 1 year for you to fix this
Quote:
We think that, expressed in its most general terms, our responsibility is to keep the distribution of wealth as fair as possible, so that normal players can afford to bid for items in a player-driven economy.
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Quote:
At ArenaNet we play the game just like you do, so we know that for most of you, gold is a precious commodity that you work hard to attain. In fact, our statistics show that 50% of all active accounts have fewer than 10 platinum pieces, and 75% of all active accounts have fewer than 20 platinum pieces.
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Today, December 8th, 2006
Rare Material Prices:
Glob of Ecto.: 9,000 gold
Ruby: 9,000 gold
Saphire: 9,000 gold
Obsi Shard: 2,500 gold
How can ANY normal player afford this?
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Dec 08, 2006, 05:33 PM // 17:33
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#38
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Underworld Spelunker
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Quote:
Originally Posted by Antheus
Of course, "i'm not hardcore and never will complete anything" is wrong attitude. The worst players in GW are the grinders. They grind their LB rank. They grind their money. They grind their sunspear rank. They grind runes. They grind equipment. But once put up with even slight challenge, they fall apart. They are simply using the wrong aproach in the game. And that is why they fail. But unfortunately, mindsets don't change. So yes, some quit game in frustration. But it's not the casual players.
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i am PVE to the core and hench now hero everything as i may want to do do something else or something comes up in the middle of a mission/quest/exploring.
if i am with real people i am obligated to finish instead of dropping out.
henchies live or die if my cat wants patting/the phone rings/i want to do something else.
there are some areas i will never see even in chapter 1 but i still have fun by playing if/when/where i am able/as i feel like it.
after 19 months played and just under 1300 hours i have bit by bit gotten everything i want including my very first set of Droks armor which i still like.
i play for fun not a fixed must have goal and am still having fun
it is a game to me not an alternate life and yes i will get the CE for both accounts when ch. 4 comes out
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Dec 08, 2006, 05:34 PM // 17:34
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#39
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Oregon, USA
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Quote:
Originally Posted by Gregslot
Today, December 8th, 2006
Rare Material Prices:
Glob of Ecto.: 9,000 gold
Ruby: 9,000 gold
Saphire: 9,000 gold
Obsi Shard: 2,500 gold
How can ANY normal player afford this?
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The point I think you are missing is that you can afford MAX armor/weapons at any level of play so to speak. This does not imply that they feel EVERYONE should walk around in FoW or Vabbian armors.
Without some of the measures they have taken the average player could not even afford to get max armor. I remember a time I think before Factions came out when common crafting materials were very high. At the time I couldnt even afford to buy materials for Droks armor. Now when Nightfall came out I didnt see much if any change in common material prices.
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Dec 08, 2006, 06:13 PM // 18:13
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#40
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Is it me, or i don't care about famring for gold or items anymore.
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